Although I’ve been playing a lot of 40K recently I did find
time last week to play a couple of games of X-Wing and that got me working on a
few new lists (One for each faction) using some of the new ships that have come
out over the past few months. Here’s what I came up with
REBELS
Dash Rendar (36)
Outrider (5)
Mangler cannon (4)
Recon specialist (3)
Predator (3)
Gemmer Sojan (22)
A-wing Test Pilot (0)
Chardaan refit (-2)
Autothrusters (2)
Outmaneuver (3)
Green Squadron Pilot (19)
A-Wing Test Pilot (0)
Chardaan refit (-2)
Autothrusters (2)
Determination (1)
Outmaneuver (3)
I found this list was ok but as the A-Wings don’t really
have a lot of fire power they didn’t do a lot of damage (I was up against an Imperial
list). It’s a variant on one I entered in
a local X-Wing tournament. I’m
considering dropping the A-Wings and putting in two Gold Squadron Y-wings with
TLT’s instead. My other option is to try
and get Tycho into the list in place of one of the A-Wings. I’m happy with my Dash build though. The Outrider title lets him sit back and dish
out a lot of hits with his Mangler cannon whilst having 2 focuses is also a
real help.
SCUM
4-LOM (27)
Mist Hunter (0)
Tractor Beam (1)
Shield upgrade (4)
Outlaw Tech (2)
Push the Limit (3)
Syndicate Thug (18)
BTL-A4 (0)
Twin Laser Turret (6)
Unhinged Astromech (1)
Syndicate Thug (18)
BTL-A4 (0)
Twin Laser Turret (6)
Unhinged Astromech (1)
Binayre Thug (12)
I had more success with this list. The two Y-wings with TLT’s and unhinged
Astromech’s are the hard hitters. The title
card along with the TLT’s lets you do three shooting attacks against an enemy
ship (As long as the target is in your primary firing arch). This can really knock some evade and focus
actions from them. 4-LOM is built for stress so I’ve tried to
take advantage of that. The Outlaw Tech
upgrade lets you get a free focus if you get stressed which is nice in
combination with Push the Limit. I found
that the Tractor Beam can be a bit hit and miss. It’s a shame you can’t choose where the ship
ends up (Your opponent gets to choose one of two options on what to do with the
ship) as this backfired on me a few times as they could move there ship so that
they can get LOS on one of my ships rather than crash into an asteroid. Because of 4-LOM’s ability to transfer a
stress token onto a ship at range one of him I use the Binayre Pirate as his
Wingman for that very purpose (Unless an enemy ship is in range of course)
IMPERIALS
The Inquisitor (25)
TIE/v1 (1)
Adaptability (0)
Autotrusters (2)
Epsilon Pilot (15)
Comm Relay (3)
Epsilon Pilot (15)
Comm Relay (3)
Alpha Squadron Pilot (18)
Alpha Squadron Pilot (18)
This is a brand new list which I’ve yet to try out and it
marks the first time I’ve returned to using Imperials since I entered my first
X-Wing tournament with a list of 4 TIE Interceptors. The main reason I wanted to do this list was
to try out the First Order TIE’s and The Inquisitor. The Comm relays on the FO/TIE’s are really
handy as you can store an evade token until you need it. The interceptors are there to add some extra
firepower to the list. I may tweak the
list a little so I can get Push The Limit on the Inquisitor, but that may mean
sacrificing a ship to do so. Any way I’m
itching to give this list a go.
Let me know your thoughts/comments/suggestions below in
the comments section.
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